Initial Purchase ScenarioTCO Term - YearsHeadsets in use every yearInitial Headset Unit Price for School - Zone LearnInitial Headset Unit Price for School - CompetitorProduct PresetsLogitech PresetPreset - Zone LearnCustomCompetitor PresetPreset - Disp.Preset - MidCustomScenariosUse Damage ScenarioYesNoUse Repair ScenarioYesNoUse Upgrade ScenarioYesNoLogitech Damage Scenario - Zone LearnFrequency of damage - number per yearHeadsets that need to be fully replaced out of the total - percentageHeadsets with parts that need be repaired out of the total - percentagePrice of Repair/ Replacement spare part - currencyPrice of full replacement unit - currencyLogitech Damage Scenario - CustomFrequency of damage - number per yearHeadsets that need to be fully replaced out of the total - percentageHeadsets with parts that need be repaired out of the total - percentagePrice of Repair/ Replacement spare part - currencyPrice of full replacement unit - currencyCompetitor Damage Scenario - Disp.Frequency of damage - number per yearHeadsets that need to be fully replaced out of the total - percentageHeadsets with parts that need be repaired out of the total - percentagePrice of Repair/ Replacement spare part - currencyPrice of full replacement unit - currencyCompetitor Damage Scenario - MidFrequency of damage - number per yearHeadsets that need to be fully replaced out of the total - percentageHeadsets with parts that need be repaired out of the total - percentagePrice of Repair/ Replacement spare part - currencyPrice of full replacement unit - currencyCompetitor Damage Scenario - CustomFrequency of damage - number per yearHeadsets that need to be fully replaced out of the total - percentageHeadsets with parts that need be repaired out of the total - percentagePrice of Repair/ Replacement spare part - currencyPrice of full replacement unit - currencyPersonnel time in repairpersonnel cost - Repair - Currency/hrLogitech Personnel time in repair - Zone LearnTime required to repair a unit - secondsLogitech Personnel time in repair - CustomTime required to repair a unit - secondsCompetitor Personnel time in repair - Disp.Time required to repair a unit - secondsCompetitor Personnel time in repair - MidTime required to repair a unit - secondsCompetitor Personnel time in repair - MidTime required to repair a unit - secondsPrimary device upgrade scenarioFrequency of device upgrade (as a factor of TCO term)Headsets out of the total units that need to be upgraded - percentageLogitech upgrade scenario - Zone LearnPrice of upgrade - currencyLogitech upgrade scenario - CustomPrice of upgrade - currencyCompetitor upgrade scenario - Disp.Price of upgrade - currencyCompetitor upgrade scenario - MidPrice of upgrade - currencyCompetitor upgrade scenario - CustomPrice of upgrade - currency